﻿using GameCommon.Manager;

using Microsoft.Xna.Framework.Graphics;

namespace GameCommon.Effects
{
    public class GaussianBlur : IEffect
    {
        public GaussianBlur(int layer)
        {
            this.Layer = layer;
            this.Effect = Managers.ContentManager.GetEffect("GaussianBlur");
        }

        public Effect Effect { get; private set; }

        public int Layer { get; private set; }

        public void Initialization()
        {
        }
    }
}